Category Archive for "Interaction Design"

Microsoft’s HoloLens – the exciting future of user experience design

You’re going to be seeing a lot of talk about Holograms from now on. That holodeck from Star Trek is finally here and is part of Microsoft’s Windows 10 release. And there is a lot of excitement about it on…

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The beginning of the end for the Hamburger icon?

In a very short space of time the Hamburger menu became a convention for mobile navigation. But it was a convention that didn’t have the support of many of the UX community and the signs suggest that it’s time may…

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Lunchtime Learning – What is Interaction Design?

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The second in our series of inspirational lunchtime learning videos is a great introduction to interaction design by Microsoft Design (@microsoftdesign). It explores how some thought leaders in the industry see interaction design and the future possibilities.

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5 of the best new UX presentations on Slideshare

5 of the best new UX presentations on Slideshare

                In the past couple of months we’ve found ourselves so wrapped up in office moves and project work that we’ve not managed to attend any UX events. So in an attempt to…

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Free or low cost UX courses you can complete online

As with any topic in the field of interactive media, it’s tough to know where to start if you want to learn more about user experience (UX). Many of our clients find our newsletter and blog useful, they might read…

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Telegraph redesign is more user centred

As a keen photographer I love looking at images. I have a variety of sources to feed my need for regular photography inspiration: Flickr, 500px, twitter, blogs and so on. One of my favourite sources of inspiration is seeing the…

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A quick win to improve password entry

One of our clients is in the process of re-designing the registration process on their ecommerce website. She got in touch and asked our thoughts on whether she really needed to mask users’ input in the password field and display…

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How to create sketched wireframes in Axure

There is something about hand drawn paper wireframes that I have always liked. The sketchy lines and hand drawn icons always help me to see the wireframe as one possible idea rather than a final solution. Don’t get me wrong,…

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Playtesting – why you should user test designs early and often

This is a fantastic video from Penny-Arcade about the virtues of testing concepts and designs early and often with users. The video is aimed at games designers but applies to any designer and translates particularly well to web designers. It’s…

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